EESchema-LIBRARY Version 2.3 29/04/2008-12:24:04 # Converted with eagle2kicad.ulp Version 0.9 # Device count = 83 # # Dev Name: +1V2 # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF +1V2 V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: +1V2 F0 "V" 0 0 50 H V L B F1 "+1V2" -150 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X +1V2 ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: +1V5 # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF +1V5 V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: +1V5 F0 "V" 0 0 50 H V L B F1 "+1V5" -150 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X +1V5 ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: +1V8 # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF +1V8 V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: +1V8 F0 "V" 0 0 50 H V L B F1 "+1V8" -150 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X +1V8 ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: +2V5 # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF +2V5 V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: +2V5 F0 "V" 0 0 50 H V L B F1 "+2V5" -150 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X +2V5 ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: +3V3 # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF +3V3 V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: +3V3 F0 "V" 0 0 50 H V L B F1 "+3V3" -150 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X +3V3 ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: +3V3A # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF +3V3A V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: +3V3A F0 "V" 0 0 50 H V L B F1 "+3V3A" -150 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X +3V3A ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: +3V3C # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF +3V3C V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: +3V3C F0 "V" 0 0 50 H V L B F1 "+3V3C" -150 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X +3V3C ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: +3V3D # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF +3V3D V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: +3V3D F0 "V" 0 0 50 H V L B F1 "+3V3D" -150 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X +3V3D ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: +3V3T # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF +3V3T V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: +3V3T F0 "V" 0 0 50 H V L B F1 "+3V3T" -150 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X +3V3T ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: +5V # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF +5V V 0 40 Y Y 1 L N # Gate Name: 1 # Symbol Name: +5V F0 "V" 0 0 50 H V L B F1 "+5V" -100 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X +5V ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: +5VA # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF +5VA V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: +5VA F0 "V" 0 0 50 H V L B F1 "+5VA" -150 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X +5VA ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: +5VD # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF +5VD V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: +5VD F0 "V" 0 0 50 H V L B F1 "+5VD" -150 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X +5VD ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: +5VT # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF +5VT V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: +5VT F0 "V" 0 0 50 H V L B F1 "+5VT" -150 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X +5VT ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: +6V2 # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF +6V2 V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: +6V2 F0 "V" 0 0 50 H V L B F1 "+6V2" -150 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X +6V2 ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: +9V # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF +9V V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: +9V F0 "V" 0 0 50 H V L B F1 "+9V" -125 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X +9V ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: +12V # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF +12V V 0 40 Y Y 1 L N # Gate Name: 1 # Symbol Name: +12V F0 "V" 0 0 50 H V L B F1 "+12V" -150 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X +12V ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: +15V # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF +15V V 0 40 Y Y 1 L N # Gate Name: 1 # Symbol Name: +15V F0 "V" 0 0 50 H V L B F1 "+15V" -150 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X +15V ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: +18V # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF +18V V 0 40 Y Y 1 L N # Gate Name: 1 # Symbol Name: +18V F0 "V" 0 0 50 H V L B F1 "+18V" -150 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X +18V ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: +24P # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF +24P V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: +24P F0 "V" 0 0 50 H V L B F1 "+24P" -150 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X +24P ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: +24V # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF +24V V 0 40 Y Y 1 L N # Gate Name: 1 # Symbol Name: +24V F0 "V" 0 0 50 H V L B F1 "+24V" -150 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X +24V ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: +27V # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF +27V V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: +27V F0 "V" 0 0 50 H V L B F1 "+27V" -150 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X +27V ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: +28V # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF +28V V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: +28V F0 "V" 0 0 50 H V L B F1 "+28V" -150 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X +28V ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: +39V # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF +39V V 0 40 Y Y 1 L N # Gate Name: 1 # Symbol Name: +39V F0 "V" 0 0 50 H V L B F1 "+39V" -150 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X +39V ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: +48V # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF +48V V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: +48V F0 "V" 0 0 50 H V L B F1 "+48V" -150 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X +48V ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: -5V # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF -5V V 0 40 Y Y 1 L N # Gate Name: 1 # Symbol Name: -5V F0 "V" 0 0 50 H V L B F1 "-5V" -125 -100 50 H V L B DRAW P 2 1 0 0 75 0 -75 0 X -5V ~ 0 100 100 D 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: -12V # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF -12V V 0 40 Y Y 1 L N # Gate Name: 1 # Symbol Name: -12V F0 "V" 0 0 50 H V L B F1 "-12V" -150 -100 50 H V L B DRAW P 2 1 0 0 75 0 -75 0 X -12V ~ 0 100 100 D 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: -15V # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF -15V V 0 40 Y Y 1 L N # Gate Name: 1 # Symbol Name: -15V F0 "V" 0 0 50 H V L B F1 "-15V" -150 -100 50 H V L B DRAW P 2 1 0 0 75 0 -75 0 X -15V ~ 0 100 100 D 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: -18V # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF -18V V 0 40 Y Y 1 L N # Gate Name: 1 # Symbol Name: -18V F0 "V" 0 0 50 H V L B F1 "-18V" -150 -100 50 H V L B DRAW P 2 1 0 0 75 0 -75 0 X -18V ~ 0 100 100 D 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: -24V # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF -24V V 0 40 Y Y 1 L N # Gate Name: 1 # Symbol Name: -24V F0 "V" 0 0 50 H V L B F1 "-24V" -150 -100 50 H V L B DRAW P 2 1 0 0 75 0 -75 0 X -24V ~ 0 100 100 D 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: 0V # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF 0V V 0 40 Y Y 1 L N # Gate Name: 1 # Symbol Name: 0V F0 "V" 0 0 50 H V L B F1 "0V" -50 -100 50 H V L B DRAW P 2 1 0 0 75 0 -75 0 X 0V ~ 0 100 100 D 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: 5V0A # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF 5V0A V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: 5V0A F0 "V" 0 0 50 H V L B F1 "5V0A" -125 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X 5V0A ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: 5V0D # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF 5V0D V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: 5V0D F0 "V" 0 0 50 H V L B F1 "5V0D" -125 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X 5V0D ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: 5VCH # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF 5VCH V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: 5VCH F0 "V" 0 0 50 H V L B F1 "5VCH" -125 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X 5VCH ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: 5VSW # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF 5VSW V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: 5VSW F0 "V" 0 0 50 H V L B F1 "5VSW" -125 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X 5VSW ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: 6VSW # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF 6VSW V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: 6VSW F0 "V" 0 0 50 H V L B F1 "6VSW" -125 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X 6VSW ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: AGND # Dev Tech: '' # Dev Prefix: AGND # Gate count = 1 # DEF AGND AGND 0 40 Y Y 1 L N # Gate Name: VR1 # Symbol Name: AGND F0 "AGND" 0 0 50 H V L B F1 "AGND" -125 -100 50 H V L B DRAW P 2 1 0 0 -37 75 0 0 P 2 1 0 0 0 0 37 75 P 2 1 0 0 37 75 0 75 P 2 1 0 0 0 75 -37 75 P 2 1 0 0 0 100 0 75 X AGND ~ 0 100 0 D 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: AGND_ # Dev Tech: '' # Dev Prefix: AGND # Gate count = 1 # DEF AGND_ AGND 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: AGND_ F0 "AGND" 0 0 50 H V C C F1 "AGND_" 0 0 50 H V C C DRAW P 2 1 0 0 -37 75 0 0 P 2 1 0 0 0 0 37 75 P 2 1 0 0 37 75 0 75 P 2 1 0 0 0 75 -37 75 P 2 1 0 0 0 100 0 75 X AGND ~ 0 100 0 D 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: AREF # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF AREF V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: AREF F0 "V" 0 0 50 H V L B F1 "AREF" -125 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X AREF ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: AVCC # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF AVCC V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: AVCC F0 "V" 0 0 50 H V L B F1 "AVCC" -125 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X AVCC ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: AVCC+ # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF AVCC+ V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: AVCC+ F0 "V" 0 0 50 H V L B F1 "AVCC+" -125 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X AVCC+ ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: AVCC- # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF AVCC- V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: AVCC- F0 "V" 0 0 50 H V L B F1 "AVCC-" -125 -100 50 H V L B DRAW P 2 1 0 0 75 0 -75 0 X AVCC- ~ 0 100 100 D 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: AVDD # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF AVDD V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: AVDD F0 "V" 0 0 50 H V L B F1 "AVDD" -125 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X AVDD ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: B+ # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF B+ V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: B+ F0 "V" 0 0 50 H V L B F1 "B+" -50 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X B+ ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: B- # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF B- V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: B- F0 "V" 0 0 50 H V L B F1 "B-" -50 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X B- ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: CGND # Dev Tech: '' # Dev Prefix: CGND # Gate count = 1 # DEF CGND CGND 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: CGND F0 "CGND" 0 0 50 H V L B F1 "CGND" -125 -100 50 H V L B DRAW P 2 1 0 0 50 62 37 62 P 2 1 0 0 37 62 6 62 P 2 1 0 0 6 62 -25 62 P 2 1 0 0 -25 62 -50 62 P 2 1 0 0 -25 62 -50 0 P 2 1 0 0 6 62 -18 0 P 2 1 0 0 37 62 12 0 P 2 1 0 0 0 100 0 68 X CGND ~ 0 100 0 D 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: CGND_ # Dev Tech: '' # Dev Prefix: CGND # Gate count = 1 # DEF CGND_ CGND 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: CGND_ F0 "CGND" 0 0 50 H V C C F1 "CGND_" 0 0 50 H V C C DRAW P 2 1 0 0 50 62 37 62 P 2 1 0 0 37 62 6 62 P 2 1 0 0 6 62 -25 62 P 2 1 0 0 -25 62 -50 62 P 2 1 0 0 -25 62 -50 0 P 2 1 0 0 6 62 -18 0 P 2 1 0 0 37 62 12 0 P 2 1 0 0 0 100 0 68 X CGND ~ 0 100 0 D 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: DGND # Dev Tech: '' # Dev Prefix: DGND # Gate count = 1 # DEF DGND DGND 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: DGND F0 "DGND" 0 0 50 H V L B F1 "DGND" -125 -100 50 H V L B DRAW P 2 1 0 0 43 62 0 62 P 2 1 0 0 0 62 -43 62 P 2 1 0 0 0 100 0 62 P 2 1 0 0 25 31 -25 31 P 2 1 0 0 6 0 -6 0 X DGND ~ 0 100 0 D 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: DVCC # Dev Tech: '' # Dev Prefix: DVCC # Gate count = 1 # DEF DVCC DVCC 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: DVCC F0 "DVCC" 0 0 50 H V L B F1 "DVCC" -125 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X DVCC ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: DVDD # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF DVDD V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: DVDD F0 "V" 0 0 50 H V L B F1 "DVDD" -125 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X DVDD ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: EGND # Dev Tech: '' # Dev Prefix: EGND # Gate count = 1 # DEF EGND EGND 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: EGND F0 "EGND" 0 0 50 H V L B F1 "EGND" -100 -100 50 H V L B DRAW P 2 1 0 0 75 75 0 75 P 2 1 0 0 0 75 -75 75 P 2 1 0 0 0 100 0 75 P 2 1 0 0 75 75 0 0 P 2 1 0 0 0 0 -75 75 X EGND ~ 0 100 0 D 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: EGND_ # Dev Tech: '' # Dev Prefix: EGND # Gate count = 1 # DEF EGND_ EGND 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: EGND_ F0 "EGND" 0 0 50 H V C C F1 "EGND_" 0 0 50 H V C C DRAW P 2 1 0 0 75 75 0 75 P 2 1 0 0 0 75 -75 75 P 2 1 0 0 0 100 0 75 P 2 1 0 0 75 75 0 0 P 2 1 0 0 0 0 -75 75 X EGND ~ 0 100 0 D 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: GND # Dev Tech: '' # Dev Prefix: GND # Gate count = 1 # DEF GND GND 0 40 Y Y 1 L N # Gate Name: 1 # Symbol Name: GND F0 "GND" 0 0 50 H V L B F1 "GND" -87 -100 50 H V L B DRAW P 2 1 0 0 43 62 0 62 P 2 1 0 0 0 62 -43 62 P 2 1 0 0 0 100 0 62 P 2 1 0 0 25 31 -25 31 P 2 1 0 0 6 0 -6 0 X GND ~ 0 100 0 D 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: GND1 # Dev Tech: '' # Dev Prefix: GND # Gate count = 1 # DEF GND1 GND 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: GND1 F0 "GND" 0 0 50 H V L B F1 "GND1" -125 -100 50 H V L B DRAW P 2 1 0 0 43 62 0 62 P 2 1 0 0 0 62 -43 62 P 2 1 0 0 0 100 0 62 P 2 1 0 0 25 31 -25 31 P 2 1 0 0 6 0 -6 0 X GND1 ~ 0 100 0 D 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: GND2 # Dev Tech: '' # Dev Prefix: GND # Gate count = 1 # DEF GND2 GND 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: GND2 F0 "GND" 0 0 50 H V L B F1 "GND2" -125 -100 50 H V L B DRAW P 2 1 0 0 43 62 0 62 P 2 1 0 0 0 62 -43 62 P 2 1 0 0 0 100 0 62 P 2 1 0 0 25 31 -25 31 P 2 1 0 0 6 0 -6 0 X GND2 ~ 0 100 0 D 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: GND3 # Dev Tech: '' # Dev Prefix: GND # Gate count = 1 # DEF GND3 GND 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: GND3 F0 "GND" 0 0 50 H V L B F1 "GND3" -125 -100 50 H V L B DRAW P 2 1 0 0 43 62 0 62 P 2 1 0 0 0 62 -43 62 P 2 1 0 0 0 100 0 62 P 2 1 0 0 25 31 -25 31 P 2 1 0 0 6 0 -6 0 X GND3 ~ 0 100 0 D 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: GND4 # Dev Tech: '' # Dev Prefix: GND # Gate count = 1 # DEF GND4 GND 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: GND4 F0 "GND" 0 0 50 H V L B F1 "GND4" -125 -100 50 H V L B DRAW P 2 1 0 0 43 62 0 62 P 2 1 0 0 0 62 -43 62 P 2 1 0 0 0 100 0 62 P 2 1 0 0 25 31 -25 31 P 2 1 0 0 6 0 -6 0 X GND4 ~ 0 100 0 D 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: GND5 # Dev Tech: '' # Dev Prefix: GND # Gate count = 1 # DEF GND5 GND 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: GND5 F0 "GND" 0 0 50 H V L B F1 "GND5" -125 -100 50 H V L B DRAW P 2 1 0 0 43 62 0 62 P 2 1 0 0 0 62 -43 62 P 2 1 0 0 0 100 0 62 P 2 1 0 0 25 31 -25 31 P 2 1 0 0 6 0 -6 0 X GND5 ~ 0 100 0 D 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: GND_ # Dev Tech: '' # Dev Prefix: GND # Gate count = 1 # DEF GND_ GND 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: GND_ F0 "GND" 0 0 50 H V C C F1 "GND_" 0 0 50 H V C C DRAW P 2 1 0 0 43 62 0 62 P 2 1 0 0 0 62 -43 62 P 2 1 0 0 0 100 0 62 P 2 1 0 0 25 31 -25 31 P 2 1 0 0 6 0 -6 0 X GND ~ 0 100 0 D 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: LGND # Dev Tech: '' # Dev Prefix: LGND # Gate count = 1 # DEF LGND LGND 0 40 Y Y 1 L N # Gate Name: 1 # Symbol Name: LGND F0 "LGND" 0 0 50 H V L B F1 "LGND" -125 -100 50 H V L B DRAW P 2 1 0 0 43 62 0 62 P 2 1 0 0 0 62 -43 62 P 2 1 0 0 0 100 0 62 P 2 1 0 0 25 31 -25 31 P 2 1 0 0 6 0 -6 0 X LGND ~ 0 100 0 D 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: PGND # Dev Tech: '' # Dev Prefix: PGND # Gate count = 1 # DEF PGND PGND 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: PGND F0 "PGND" 0 0 50 H V L B F1 "PGND" -100 -100 50 H V L B DRAW P 2 1 0 0 62 75 0 75 P 2 1 0 0 0 75 -62 75 P 2 1 0 0 0 100 0 75 P 2 1 0 0 50 50 -50 50 P 2 1 0 0 25 25 -25 25 P 2 1 0 0 12 0 -12 0 X PGND ~ 0 100 0 D 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: PWRSYM # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF PWRSYM V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: PWRSYM F0 "V" 0 0 50 H V C C F1 "PWRSYM" 0 0 50 H V C C DRAW P 2 1 0 0 0 -100 0 0 P 2 1 0 0 -75 0 75 0 ENDDRAW ENDDEF # # Dev Name: RGND # Dev Tech: '' # Dev Prefix: RGND # Gate count = 1 # DEF RGND RGND 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: RGND F0 "RGND" 0 0 50 H V L B F1 "RGND" -125 -100 50 H V L B DRAW P 2 1 0 0 43 62 0 62 P 2 1 0 0 0 62 -43 62 P 2 1 0 0 0 100 0 62 P 2 1 0 0 25 31 -25 31 P 2 1 0 0 6 0 -6 0 X RGND ~ 0 100 0 D 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: SGND # Dev Tech: '' # Dev Prefix: SGND # Gate count = 1 # DEF SGND SGND 0 40 Y Y 1 L N # Gate Name: 1 # Symbol Name: SGND F0 "SGND" 0 0 50 H V L B F1 "SGND" -125 -100 50 H V L B DRAW P 2 1 0 0 43 62 0 62 P 2 1 0 0 0 62 -43 62 P 2 1 0 0 0 100 0 62 P 2 1 0 0 25 31 -25 31 P 2 1 0 0 6 0 -6 0 X SGND ~ 0 100 0 D 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: UGND # Dev Tech: '' # Dev Prefix: UGND # Gate count = 1 # DEF UGND UGND 0 40 Y Y 1 L N # Gate Name: 1 # Symbol Name: UGND F0 "UGND" 0 0 50 H V L B F1 "UGND" -125 -100 50 H V L B DRAW P 2 1 0 0 43 62 0 62 P 2 1 0 0 0 62 -43 62 P 2 1 0 0 0 100 0 62 P 2 1 0 0 25 31 -25 31 P 2 1 0 0 6 0 -6 0 X UGND ~ 0 100 0 D 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: V+ # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF V+ V 0 40 Y Y 1 L N # Gate Name: 1 # Symbol Name: V+ F0 "V" 0 0 50 H V L B F1 "V+" -50 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X V+ ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: V- # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF V- V 0 40 Y Y 1 L N # Gate Name: 1 # Symbol Name: V- F0 "V" 0 0 50 H V L B F1 "V-" -50 -100 50 H V L B DRAW P 2 1 0 0 75 0 -75 0 X V- ~ 0 100 100 D 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: VBAT # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF VBAT V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: VBAT F0 "V" 0 0 50 H V L B F1 "VBAT" -100 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X VBAT ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: VBIAS # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF VBIAS V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: VBIAS F0 "V" 0 0 50 H V L B F1 "VBIAS" -150 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X VBIAS ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: VBUS # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF VBUS V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: VBUS F0 "V" 0 0 50 H V L B F1 "VBUS" -150 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X VBUS ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: VCC # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF VCC V 0 40 Y Y 1 L N # Gate Name: VCC # Symbol Name: VCC F0 "V" 0 0 50 H V L B F1 "VCC" -75 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X VCC ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: VCC/2 # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF VCC/2 V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: VCC/2 F0 "V" 0 0 50 H V L B F1 "VCC/2" -125 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X VCC/2 ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: VCORE # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF VCORE V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: VCORE F0 "V" 0 0 50 H V L B F1 "VCORE" -150 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X VCORE ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: VDD # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF VDD V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: VDD F0 "V" 0 0 50 H V L B F1 "VDD" -100 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X VDD ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: VEE # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF VEE V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: VEE F0 "V" 0 0 50 H V L B F1 "VEE" -100 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X VEE ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: VIN # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF VIN V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: VIN F0 "V" 0 0 50 H V L B F1 "VIN" -100 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X VIN ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: VOUT # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF VOUT V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: VOUT F0 "V" 0 0 50 H V L B F1 "VOUT" -100 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X VOUT ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: VPLL # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF VPLL V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: VPLL F0 "V" 0 0 50 H V L B F1 "VPLL" -100 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X VPLL ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: VPP # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF VPP V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: VPP F0 "V" 0 0 50 H V L B F1 "VPP" -100 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X VPP ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: VREF # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF VREF V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: VREF F0 "V" 0 0 50 H V L B F1 "VREF" -100 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X VREF ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: VREF1 # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF VREF1 V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: VREF1 F0 "V" 0 0 50 H V L B F1 "VREF1" -125 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X VREF1 ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: VREF2 # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF VREF2 V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: VREF2 F0 "V" 0 0 50 H V L B F1 "VREF2" -125 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X VREF2 ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: VSS # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF VSS V 0 40 Y Y 1 L N # Gate Name: G$1 # Symbol Name: VSS F0 "V" 0 0 50 H V L B F1 "VSS" -100 -100 50 H V L B DRAW P 2 1 0 0 75 0 -75 0 X VSS ~ 0 100 100 D 40 40 1 1 w ENDDRAW ENDDEF # # Dev Name: VUSB # Dev Tech: '' # Dev Prefix: V # Gate count = 1 # DEF VUSB V 0 40 Y Y 1 L N # Gate Name: 1 # Symbol Name: VUSB F0 "V" 0 0 50 H V L B F1 "VUSB" -100 25 50 H V L B DRAW P 2 1 0 0 -75 0 75 0 X VUSB ~ 0 -100 100 U 40 40 1 1 w ENDDRAW ENDDEF #End Library